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Absolute C++(英文版·第2版)(美)萨维驰 著
内容提要: 本书是一本全面、易用的C++编程语言教材。作者用清晰、简洁的风格讲解概念和技术,帮助读者掌握控制结构、函数、数组、指针和串、类和数据抽象、运算符重载、文件处理以及数据结构等关键内容。每张中间的自测题、章末的编程项目、丰富的实例、大量的代码、为读者提供了掌握C++编程概念所必需的实战演练。 本书的主要特点:全面介绍了标准模板库(STL)。STL是理解C++语言的必需要素。体现了C++丰富的功能性和多样性。涵盖了高级C++主题,包括虚函数、模板和异常。讲述了继随、多态和封装。讨论了统一建模语言(UML)和设计模式。包含50多个新的章节编程项目。提供了完整的教学支源资源。 作者简介: 萨维驰:加州大学圣迭戈分校计算机科学与工程教授。他于1969年在加州大学伯克利分校得博士学位。他的研究领域包括复杂性理论、形式语言理论、计算语言学等。除了为数众多的研究论文外,他还著有多部计算机科学教材,包括《Absolute Java》、《Problem Solving with C++》、《Java: An Introduction to Computer Science and Programming》。 目录: Chapter 1 C++ BASICS 1.1 INTRODUCTION TO C++ 1.2 VARIABLES, EXPRESSIONS, AND ASSIGNMENT STATEMENTS 1.3 CONSOLE INPUT/OUTPUT 1.4 PROGRAM STYLE 1.5 LIBRARIES AND NAMESPACES Chapter 2 FLOW OF CONTROL 2.1 BOOLEAN EXPRESSION 2.2 BRANCHING MECHANISMS 2.3 LOOPS Chapter 3 FUNCTION BASICS 3.1 PREDEFINED FUNCTIONS 3.2 PROGRAMMER-DEFINED FUNCTIONS 3.3 SCOPE RULES Chapter 4 PARAMETERS AND OVERLOADING 4.1 PARAMTERS 4.2 OVERLOADING AND DEFAULT AGGUMENTS 4.3 TESRING AND DEBUGGING FUNCTIONS Chapter 5 ARRAYS 5.1 INTRDOUCTION TO ARRAYS 5.2 ARRAUS IN FUNCTIONS 5.3 PROGRAMMING WITH ARRAYS 5.4 MULTIDMENSIONAL ARRAYS Chapter 6 STRUCTURES AND CLASSES 6.1 STRUCTURES 6.2 CLASSES Chapter 7 CONSTRUCTORS AND OTHER TOOLS 7.1 CONSTRUCTORS 7.2 MORE TOOLS 7.3 VECTORS-A PREVIEWS OF THE STANDARD TEAMPLATE LIBRARY Chapter 8 OPERATOR OVERLOADING,FRIENDS,AND REFERENCES 8.1 BASIC OPERATOR OVERLOADING 8.2 FRIEND FUNCTIONS AND AUTOMATIC TYPE CONVERSION 8.3 REFERENCES AND MORE OVERLOADED OPERATORS Chapter 9 STRINGS 9.1 AN ARRAY TYPE FOR STRINGS 9.2 CHARACTER MANIPULATION TOOLS 9.3 THE STANDARD CLASS string Chapter 10 POINTERS AND DYNAMIC ARRAYS 10.1 POINTERS 10.2 DYNAMIC ARRAYS 10.3 CLASSES, POINTERS, AND DYNAMIC ARRAYS Chapter 11 SEPARATE COMPILATION AND NAMESPACES 11.1 SEPARATE COMPILATION 11.2 NAMESPACES Chapter 12 STREAMS AND FILE I/0 12.1 I/0 STREAMS 12.2 TOOLS FOR STREAM, I/0 12.3 STREAM HIERARCHIES: A PREVIEW OF INHERITANCE 12.4 RANDOM ACCESS TO FILES Chapter 13 RECURSION 13.1 RECURSIVE void FUNCTIONS 13.2 RECURSIVE FUNCTIONS THAT RETURN A VALUE 13.3 THINKING RECURSIVELY Chapter 14 INHERITANCE 14.1 INHERITANCE BASICS 14.2 PROGRAMMING WITH INHERITANCE Chapter 15 POLYMORPHISM AND VIRTUAL FUNCTIONS 15.1 VIRTUAL FUNCTION BASICS 15.2 POINTERS AND VIRTUAL FUNCTIONS CHAPTER16 TEMPLATES 16.1 FUNCTION TEMPLATES 16.2 CLASS TEMPLATES 16.3 TEMPLATES AND INHERITANCE Chapter 17 LINKED DATA STRUCTURES 17.1 NODES AND LINKED LISTS 17.2 LINKED LIST APPLICATIONS 17.3 ITERATORS 17.4 TREES Chapter 18 EXCEPTION HANDUNG 18.1 EXCEPTION HANDLING BASICS 18.2 PROGRAMMING TECHNIQUES FOR EXCEPTION HANDLING Chapter 19 STANDARD TEMPLATE LIBRARY 19.1 ITERATORS 19.2 CONTAINERS 19.3 GENERIC ALGORITHMS Chapter20 PATTERNS AND UML 20.1 PATTERNS 20.2 UML APPENDIX1 C++ KEYWORDS APPENDIX2 Precedence of operators APPENDIX3 THE ASCLL CHARACTER APPENDIX4 Some Library Functions APPENDIX5 Old and New Header Files Further Reading Index
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